

Phase 1
I started from designing circular stairs of different possibilities to go up, down, right or left to illustrate the reality of real life about making decisions in linear time. There was no floor plan at this point.

Phase 2
The experience design in the architecture carries metaphor of "pacing" in real life. There are multiple combination to travel in time according to the decisions been made, for example, the path is more steep from 1st floor to the third, while it's more smooth to the second level. The design of floors was added and I adopted the sundial shape to form the structure of the building.


